Court types and organisation

Game without a net

We define a zone between courts in which we can touch the ball but not attack the opposing court.

Matches rising / falling

If we need more courts we can define waiting posts of rise (or fall) between the courts and if necessary at the extremities. After the end of every match the winners change courts and the losers have a rest in waiting position.

Virtual courts

For a rising falling without waiting position between the courts we can create "virtual courts". During phase 1 the courts are numbered 1-2-3, in phase 2 they become 4-5-6 et and so on.

Assymetrical courts

Back to top